Exciting Sequel to The Grotesquerie Games!

Martin rejoins his monstrous teammates! With Murder Shelling and Rude Stealing on injured reserve, although the pretty dark elf Veils has finally joined the team, she and Stabbing Kingz need Martin to be their third Small. To win the Regionals, and the Grotesquerie Games Finals, first they must win the seven Local games.

A New Sports Season Begins!

Angry about last season's loss, Martin's arch-rival, were-boar Maxivoom Snydho, has vowed revenge against him. Also, many monsters don't want humans playing in their games. The Grand Council of Wizards intervenes, and Martin must help a rival wizard ... or find himself forever banned from the Monster World and the Grotesquerie Games!

Hoping to beat last season's champions, opposing teams are holding their one powerful spell to cast against them, yet they must save their only spell to defend against their worst rivals: the Greasy Golems. Fighting against game-changing magic, the Shantdareya Skull-crackers struggle in arenas as crazy as they are dangerous!


An elementary strategic primer
in a fun, exciting adventure!



(The Grotesquerie Gambit contains mild violence and early-teenage themes,
similar to "The Lion, the Witch, and the Wardrobe",
appropriate for very young readers and reading to small children,
with language tailored to increase a child's vocabulary.)